| The following section describes the
options available while editing each type of component (object). These options appear
on the top-right hand side of the screen while a component is selected. |
 |
Many of these components (objects) have values which can be
adjusted using on screen '+' and '-' buttons. Use the Ctrl and Shift keys to
alter how much these buttons will effect the value. ('Ctrl' multiplies by
10, 'Shift' divides by ten).
SPHERES
To create a sphere of a specific type :
Click on the 'Spheres' option in the top-left hand menu.
A sphere type menu will appear on the top-right hand side
of the screen.
Use the +/- buttons to scroll through the available
sphere types.
Use the 'Insert' key to create your sphere under the
cursor.
While a sphere is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Type |
The spheres type. |
| Radius |
+/- alters the size of the sphere. |
| On/Off |
This option only appears for
controllable spheres (spheres which can be left-clicked during game
play).
- On : The level starts with the sphere
activated.
- Off : The level starts with the sphere
deactivated.
|
SHAPES
To create a shape of a specific type :
-
Click on the 'Shapes' option in the
top-left hand menu.
-
A shape type menu will appear on the
top-right hand side of the screen.
-
Use the +/- buttons to scroll through
the available shape types.
-
Use the 'Insert' key to create your
shape under the cursor.
While a shape is selected the following
menu will appear in the top-right hand side of the screen :
|
OPTION |
ACTION |
| Type |
The shapes type. |
| Radius |
+/- alters the size of the shape. |
| Red |
+/- alters the red component of the
shapes color. |
| Green |
+/- alters the green component of the
shapes color. |
| Blue |
+/- alters the blue component of the
shapes color. |
| Rot |
+/- alters the rotation of the shape. |
| Speed |
+/- alters how fast the shape will rotate
: 0.00 means there will be no additional rotation. |
| Free/Fixed |
When 'Free' the shape will move around
the level like a sphere.
When 'Fixed' the shape will be fixed to the spot. |
WALLS
Walls are made up of points. The walls sections are drawn
between these points.
Select a wall by click on one of it's 'points'. The
selected point will be highlighted with a white cross.
When a wall is first created it will have two points. To
add additional points :
Select a point.
If a new point is available from the point you have
selected, a small red cross will appear in the middle of one of the wall
sections. (If this does not appear try clicking on a different point).
Press the 'Insert' key to divide the wall section at the
red cross.
This method can be used to create up to 20 points for
each wall. If more points are required, create a new wall and it on to your
wall by hand.
When moving a wall, only the selected point will move. To
move the whole wall as a whole, hold down the 'Ctrl' key while moving.
While a wall is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Radius |
The radius of the selected point. |
| Set All |
Sets the radius of all the points
which make up the wall from the currently selected points radius. |
| Red |
+/- alters the red component of the
walls color. |
| Green |
+/- alters the green component of the
walls color. |
| Blue |
+/- alters the blue component of the
walls color. |
CIRCULAR WALLS
While a circular wall is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Width |
+/- alters the thickness of the
circular wall. |
| Radius |
+/- alters the radius of the circular
wall. |
| Gap |
+/- alters the width of the gap in
the circular wall. |
| Red |
+/- alters the red component of the
circular walls color. |
| Green |
+/- alters the green component of the
circular walls color. |
| Blue |
+/- alters the blue component of the
circular walls color. |
| Rot |
+/- alters the rotation of the
circular wall. |
| Speed |
+/- alters the speed at which the
circular wall will rotate. 0.00 means the circular wall will remain
static. |
CONTAINERS
While a container is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Com |
Click to edit the containers
objective. See the Objective Commands
section for more information. |
| Radius |
+/- alters the radius (width) of the
container. |
| Length |
+/- alters the length of the
container (how long it is). |
| Red |
+/- alters the red component of the
containers color. |
| Green |
+/- alters the green component of the
containers color. |
| Blue |
+/- alters the blue component of the
containers color. |
| Rot |
+/- alters the rotation of the
container. |
| Speed |
+/- alters the speed at which the
container will rotate. 0.00 means the container will remain static. |
DETAILS
While a detail is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Tex |
Click to select the details texture. The following
details are available :
- Metal01 - Metal04
- Hedge01 - Hedge06
- Sketch01 - Sketch06
- Snow01 - Snow05
- Sweet01 - Sweet05
|
| Top |
Display the detail on top of all
other details. |
| Bottom |
Display the detail below of all other
details. |
| A-Speed |
+/- alters the animation speed.
(Pause in seconds between each frame). |
| A-Type |
+/- alters the animation type. (The
order in which the frames are displayed). |
| Width |
The width of the detail. |
| Height |
The height of the detail. |
| Red |
+/- alters the red component of the
details color. |
| Green |
+/- alters the green component of the
details color. |
| Blue |
+/- alters the blue component of the
details color. |
| Rot |
+/- alters the rotation of the
detail. |
| Speed |
+/- alters the speed at which the
detail will rotate. 0.00 means the detail will remain static. |
DOORS
Doors are made up of two points. The door is drawn
between these two points. Each point can be moved individually.
Force-fields are one way doors. To alter the direction in
which the door will affect spheres, switch the doors points.
Doors can be made to be automatic by entering values for
the on and off fields. Doors are manual when both of these values are set to
0.00.
While a door is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Type |
+/- alters the type of door :
- Normal : A normal sliding door.
- Forcefield : A one way door.
|
| On |
+/- alters how long an automatic door
will remain on (closed). |
| Off |
+/- alters how long an automatic door
will remain off (open). |
| Radius |
+/- alters the scale of the door. |
| On/Off |
One of two states :
- The level starts with the door on
(closed).
- Off : The level starts with the door off
(open).
|
PODS
While a pod is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Type |
+/- alters the type of spheres which
are produced by the pod. |
| Radius |
+/- alters the scale of the pod. |
| Pause |
+/- alters how long the pod will
pause for before producing another sphere. |
| Amount |
+/- alters how many spheres the pod
contains. When this is set to 0, the pod will produced an unlimited
amount of spheres ('Infinite' will be displayed in place of the number). |
| Rot |
+/- alters the rotation of the pod. |
| Speed |
+/- alters the speed at which the pod
will rotate between producing spheres. 0.00 means the pod will remain
static. |
TILT METERS
While a tilt meter is selected the following menu will appear
in the top-right hand side of the screen :
| OPTION |
ACTION |
| Ang |
+/- alters the maximum angle at which
the level can be rotated by, before the tilt meter explodes. |
| Radius |
+/- alters the scale of the
tilt meter. |
|