Circulate Level Creator : Full Instructions

Circulate

Circulate Level Editor

Circulate has a fully featured level editor which you can use to create your own levels !

To active this 'hidden feature', type 'EDITOR' while in the main menu. You will see a 'Custom Levels' button appear. Click this button to get started. To get the most out of the editor please read the following instructions.

If you have any questions about the editor, please contact us at :


Commands

Level Creator

The available keyboard commands are :

KEY   ACTION
Space Test play the level (Press space again to return to the editor).
Insert Insert a sphere or level component under the mouse pointer.
Delete Delete the currently selected sphere or level component.
H Toggles the editors on-screen display on/off.
Shift Hold to reduce the effect of '+' and '-' on-screen buttons by 10.
Ctrl Hold to multiply the effect of  '+' and '-' on-screen buttons by 10.
Home While testing your level, press 'Home' key to return to the editor with the current changes intact.
G Toggle the grid on and off.
0-9 Alter how many segments the grid is split up by. Hold down the 'Ctrl' key and 0-9 to alter how many sections each segment is divided by.
S Snap the currently selected component to the nearest grid location.
Shift Hold down the 'Shift' key while moving a sphere to prevent the sphere from overlapping other level components.

The on-screen commands down the left-hand side of the screen are :

OPTION    ACTION
Spheres When you press the 'Insert' key, your will create a sphere.
Shapes When you press the 'Insert' key, your will create a shape.
Walls When you press the 'Insert' key, your will create a wall.
CWalls When you press the 'Insert' key, your will create a circular wall.
Containers When you press the 'Insert' key, your will create a container.
Details When you press the 'Insert' key, your will create a detail.
Doors When you press the 'Insert' key, your will create a door.
Pods When you press the 'Insert' key, your will create a pod.
Meters When you press the 'Insert' key, your will create a tilt meter.
Best Enter the best possible time to complete the level. The player will receive 5 ranking stars if they complete the level before this time limit.
Com Edits the levels Objective Commands.
Environment +/- sets the levels environment (theme) : Options are : Metal, Hedge, Sketch, Snow or Sweets.

The on-screen commands down the right-hand side of the screen, underneath the pause icon are :

OPTION     ACTION
Clear Clears the current level. You will be prompted to confirm this operation.
Load Loads a level (you will be prompted for the levels name). WARNING : You will NOT be prompted to save your current changes.
Save Saves the current level (you will be prompted for the levels name).
Red +/- alters the red component of the background color.
Green +/- alters the green component of the background color.
Blue +/- alters the blue component of the background color.
 

Editing

'Magnet' sphere A level is created by adding spheres and level components (from now on I'll refer to spheres as level components).

Creating a Component

To create a level component follow these steps :

  1. Select it's type from the top-left hand options.
  2. When creating a sphere or shape, select the required type.
  3. Place the cursor where you want to create the component.
  4. Press the 'Insert' key.

Selecting a Component

To select a level component simply left-click on it. The component will flash to show that it has been selected.

Please refer to the Walls and Details sections for more information on selecting  these types of components.

Editing a Component

You can now change the components properties using the top-right hand menu. This menu changes depending on which type of component you are editing.

Moving a Component

To move a level component follow these steps :

  1. Select the component.
  2. Leave the mouse cursor over the component.
  3. Click and hold the left mouse button.
  4. Drag the component to where you want it to go.
  5. Release the left mouse button.

Hold down the 'Shift' key while moving a sphere to prevent the sphere from overlapping other level components.

Deleting a Component

To delete a level component follow these steps :

  1. Select the level component you wish to delete.
  2. Press the 'Delete' key.

Copying a Component

To copy a level component follow these steps :

  1. Select the component you wish to copy (it will flash)
  2. Move the cursor to where you want to create your copy.
  3. Press the 'Insert' key.
  4. Please note the original component is still selected.

Components

The following section describes the options available while editing each type of component (object). These options appear on the top-right hand side of the screen while a component is selected. 'Hover' sphere

Many of these components (objects) have values which can be adjusted using on screen '+' and '-' buttons. Use the Ctrl and Shift keys to alter how much these buttons will effect the value. ('Ctrl' multiplies by 10, 'Shift' divides by ten).

SPHERES

To create a sphere of a specific type :

  1. Click on the 'Spheres' option in the top-left hand menu.

  2. A sphere type menu will appear on the top-right hand side of the screen.

  3. Use the +/- buttons to scroll through the available sphere types.

  4. Use the 'Insert' key to create your sphere under the cursor.

While a sphere is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Type The spheres type.
Radius +/- alters the size of the sphere.
On/Off This option only appears for controllable spheres (spheres which can be left-clicked during game play).
  • On : The level starts with the sphere activated.
  • Off : The level starts with the sphere deactivated.

 

SHAPES

To create a shape of a specific type :

  1. Click on the 'Shapes' option in the top-left hand menu.

  2. A shape type menu will appear on the top-right hand side of the screen.

  3. Use the +/- buttons to scroll through the available shape types.

  4. Use the 'Insert' key to create your shape under the cursor.

While a shape is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Type The shapes type.
Radius +/- alters the size of the shape.
Red +/- alters the red component of the shapes color.
Green +/- alters the green component of the shapes color.
Blue +/- alters the blue component of the shapes color.
Rot +/- alters the rotation of the shape.
Speed +/- alters how fast the shape will rotate : 0.00 means there will be no additional rotation.
Free/Fixed When 'Free' the shape will move around the level like a sphere.
When 'Fixed' the shape will be fixed to the spot.

 

WALLS

Walls are made up of points. The walls sections are drawn between these points.

Select a wall by click on one of it's 'points'. The selected point will be highlighted with a white cross.

When a wall is first created it will have two points. To add additional points :

  1. Select a point.

  2. If a new point is available from the point you have selected, a small red cross will appear in the middle of one of the wall sections. (If this does not appear try clicking on a different point).

  3. Press the 'Insert' key to divide the wall section at the red cross.

This method can be used to create up to 20 points for each wall. If more points are required, create a new wall and it on to your wall by hand.

When moving a wall, only the selected point will move. To move the whole wall as a whole, hold down the 'Ctrl' key while moving.

While a wall is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Radius The radius of the selected point.
Set All Sets the radius of all the points which make up the wall from the currently selected points radius.
Red +/- alters the red component of the walls color.
Green +/- alters the green component of the walls color.
Blue +/- alters the blue component of the walls color.

 

CIRCULAR WALLS

While a circular wall is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Width +/- alters the thickness of the circular wall.
Radius +/- alters the radius of the circular wall.
Gap +/- alters the width of the gap in the circular wall.
Red +/- alters the red component of the circular walls color.
Green +/- alters the green component of the circular walls color.
Blue +/- alters the blue component of the circular walls color.
Rot +/- alters the rotation of the circular wall.
Speed +/- alters the speed at which the circular wall will rotate. 0.00 means the circular wall will remain static.

 

CONTAINERS

While a container is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Com Click to edit the containers objective. See the Objective Commands section for more information.
Radius +/- alters the radius (width) of the container.
Length +/- alters the length of the container (how long it is).
Red +/- alters the red component of the containers color.
Green +/- alters the green component of the containers color.
Blue +/- alters the blue component of the containers color.
Rot +/- alters the rotation of the container.
Speed +/- alters the speed at which the container will rotate. 0.00 means the container will remain static.

 

DETAILS

While a detail is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Tex Click to select the details texture. The following details are available :
  • Metal01 - Metal04
  • Hedge01 - Hedge06
  • Sketch01 - Sketch06
  • Snow01 - Snow05
  • Sweet01 - Sweet05
Top Display the detail on top of all other details.
Bottom Display the detail below of all other details.
A-Speed +/- alters the animation speed. (Pause in seconds between each frame).
A-Type +/- alters the animation type. (The order in which the frames are displayed).
Width The width of the detail.
Height The height of the detail.
Red +/- alters the red component of the details color.
Green +/- alters the green component of the details color.
Blue +/- alters the blue component of the details color.
Rot +/- alters the rotation of the detail.
Speed +/- alters the speed at which the detail will rotate. 0.00 means the detail will remain static.

 

DOORS

Doors are made up of two points. The door is drawn between these two points. Each point can be moved individually.

Force-fields are one way doors. To alter the direction in which the door will affect spheres, switch the doors points.

Doors can be made to be automatic by entering values for the on and off fields. Doors are manual when both of these values are set to 0.00.

While a door is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Type +/- alters the type of door :
  • Normal : A normal sliding door.
  • Forcefield : A one way door.
On +/- alters how long an automatic door will remain on (closed).
Off +/- alters how long an automatic door will remain off (open).
Radius +/- alters the scale of the door.
On/Off One of two states :
  •  The level starts with the door on (closed).
  • Off : The level starts with the door off (open).

 

PODS

While a pod is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Type +/- alters the type of spheres which are produced by the pod.
Radius +/- alters the scale of the pod.
Pause +/- alters how long the pod will pause for before producing another sphere.
Amount +/- alters how many spheres the pod contains. When this is set to 0, the pod will produced an unlimited amount of spheres ('Infinite' will be displayed in place of the number).
Rot +/- alters the rotation of the pod.
Speed +/- alters the speed at which the pod will rotate between producing spheres. 0.00 means the pod will remain static.

 

TILT METERS

While a tilt meter is selected the following menu will appear in the top-right hand side of the screen :

OPTION     ACTION
Ang +/- alters the maximum angle at which the level can be rotated by, before the tilt meter explodes.
Radius +/- alters the scale of the tilt meter.
 

Objective Commands

'Move' sphere Okay this section may take some reading, but stick with it ! The best way to get used to objective commands is to try them out in your own level.

Objective commands tell the level what must happen for the player to have completed the level. With no objective commands, a level will be instantly completed.

Object commands are entered for containers and the level itself :

 

Container Objective Commands

  • Objective commands can be entered for each Container using it's 'Com' option.

  • Containers can only have one objective command each.

  • The command only relates to the container itself.

Level Objective Commands

  • Level objective commands are entered using the  Levels 'Com' Option.

  • Five objective commands can be entered into the levels Com option.

  • When entering more than one command, the commands should be separated with spaces.

  • The command relates to the level itself (and includes spheres used in container commands).

Command Format

Objective commands take the following format :
  1. Sphere type (the name displayed in the editor)

  2. Amount (a number)

  3. Greater than (G) / Less than (L)

These are entered without any spaces. Lets take a look at some examples :

'Bomb' sphere
COMMAND     MEANING
RED5 There must be exactly 5 red spheres.
BLUE0 There must be no blue spheres left.
GREEN20G There must be more than 20 green spheres.
HOVER3L There must be less than 3 hover spheres.
RED4G RED11L There must be between 5 and 10 red spheres (note the space between the two commands). Multiple commands are not available for containers.
 

Sharing Levels


You can share your levels by copying them to and from your 'Custom' folder. The default installation will place the 'Custom' folder here (where 'LoginName' is your Windows login name) :

C:/Documents and Settings\LoginName\Application Data\Pi Eye Games\Circulate\Custom

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